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(16 edits) (+1)

Awesome game. Beautiful artwork, great idea, great execution, great soundscape, very polished. I haven't played all of the other games yet, but so far it is my personal winner of this game jam.

But I also have a bit of constructive criticism:

  • Some sprites suffer from pillow shading (even though their design is great otherwise). It's especially pronounced in the blue slimes when they are on the ground.
  • The downward thrust move isn't particularly useful
  • Please keep in mind that on many keyboards, the Z and X keys are nowhere near each other. That made it a bit awkward to play for a QWERTZ keyboard user like me. If you don't want to add key remapping to your game (and seriously, who has time and motivation to do that in a game jam), try to stick to "save" keys like arrow keys, ctrl, shift and space. 
  • I am missing the relation to the "pocket sized" theme. Seems a bit tagged on.

But that's all really just nitpicking. You did a great job in these 72 hours.

Glad you enjoyed it! We're looking into updating the game and a few of the issues you mentioned are already being looked into (we're planning to add a control mapping screen for both keyboard and controllers, and we're also looking at buffing the down thrust). As for the pocket sized thing, we decided to incorporate it into the plot of the game but it's not very well explained - we were going to have an intro cutscene but we ended up not having enough time, so it's only really shown in the ending screen.

Thank you for playing our game ^-^