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This clearly drew a lot of inspiration from both the Mandela Catalogue and other "test" games in the same vein. I spotted quite a few images from other sources (the most obvious being Aphex Twin's infamous edited face) which largely took me out of the moment and made it pretty hard to take the game at face value (pun intended) Overall, this wasn't terribly scary, but the sound design was quite good. It does the classic trope of "in room" audio cues as you play, and while I was able to get through the entire game without making a mistake, some of the later questions do give me a little stress due to some ambiguity in what was the right answer. The opening question (email/word-of-mouth) is a little odd in that answering "word of mouth" is an instant game over. It's impossible to know if this is some kind of lore or not. Additionally, since I was playing with my mouse, interacting with unselected buttons was a little awkward, requiring an extra click (one to select, and one to confirm) where the already-selected button only required one click.

Overall, I think this game shows some solid potential, but would really heavily benefit from more original assets and more lore to flesh things out. As this stands, it's mostly a proof of concept with some solid sound design. It's far too short to pace itself effectively, but I'd expect a more expanded release to contain itself more in the earlier questions and wait on the "in-room" sound effects until you're deep in the quiz.

This is a very good start to a game within the same vein as the Silkbulb Test, and it'll be interesting to see where it goes, but for now it feels a bit undercooked.

-Hadal

(1 edit)

Thank you for playing and giving feedback. It really helps me to develop this game to be better.