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(+1)

Ah no worries, your comments are support enough :)

Definitely a good point about aliasing and being better with shortcuts, things like that. The problem becomes making sure that it's legible later to myself when I need to go back and edit — but I guess that shouldn't be that big a concern for me since I could always write down a "legend" for what the shortcuts mean. I will definitely look to that as a way to improve workflow in the future :)

Conver's mystery is (as you probably realized) for the most part just some nonsense. However I DID work out a very general sense of what it is, as well as Catscratcher's mysteries — nothing really polished in any way, but just so that I had something to work with in case I ended up having to actually create gameplay for them.

S4R3 "A Juicy Escape" — the prisoner uses the juice to fool the guard into thinking they were stabbed through the cell.

S4R4 "Opaque Transparency" involves the prisoner camouflaging herself with homemade paint in order to look like the wall behind her. The reason there was no evidence is that the paint she used was edible.

S4R5 "A Dance in Chains" One of the solutions is that the prisoners work in coordination with each other so that one of them is always out of sight from the guard, which lets them pull off an escape utilizing a banana in some way (obviously that was more of a set dressing type random thing than a fully-thought out method).

I will likely go into this more in a future Behind the Scenes article. Anyway, thanks as always for following my progress!

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Ahahahaha, S4R4 is a classic! But S4R5 feels like it could be absolutely crazy, in the best sort of way... Banana or no. And I'm always down for S4R3-style mysteries, because the solutions often make you second-guess yourself. Also, it's neat to hear you do have some storyboarding for these, and even cooler we might get to hear about them later!

Most of all - glad I can help keep you enthused. My pleasure! c: