"This is a game where information is dangerous."
This is honestly such a great idea. I really like it! I think games in general could become quite a bit more interesting if they explore elements of enemy AI being able to sense the player through sight, sound or even smell. It's something I don't think we see enough of. Great entry, and I wish you all the best with the jam!
PS: This might simply be an issue with my screen's brightness, but I found that turning the light down completely still allowed me enough vision to navigate without issue, but this a minor balancing element. It could be neat to have some non-lethal hazards that are even more difficult to spot in the dark, or even optional rewards that *only* appear in the light. You know, just a little something to entice players to use their light a bit more!