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(+2)(-1)

Is it possible to provide an option to prevent 'LUST' from returning to zero? For example, put a switch in 'seal' or something.

It's a bit annoying that 'LUST' returns to zero after the event.

Of course, it's better to set a maximum value to prevent BUGs when updating 'corrupted level 3+' in the future

I used Google Translate, I hope I can express my meaning correctly, please forgive me if it offends me

(+1)

I technically can, but it might bug out some event trigger since corruption events are forced trigger instead of optional