Thank you for checking out my game! I completely agree. I could've focused more on adding visual and audio feedback since I know how crucial it is for players to feel comfortable with the mechanics before challenging their skills. I'll keep improving my skills and I plan to rework the game, and I'll especially focus on the player feedback. Working on the "How to Play" menu on the last day of the jam was a big mistake. I know there’s a lot of room for improvement and feedback like yours is incredibly helpful! Also I have some ideas for improving the game:
1. Introducing items gradually throughout the night, one by one. Each item could prompt a scripted encounter, guiding the player to use that specific item on the corresponding masks.
2. Reworking the main way of progressing: I’m not very happy with how it turned out. It was developed in the last two days, and I originally wanted a way for the player to progress other than just surviving until a timer hit zero. But in the end, the crank was the simplest option that I could implement, and I’m aware it’s not ideal.
3. Adding multiple masks categorized into themes like happiness, sadness, anger, weird, and maybe some others to add more variety and challenge. Each category of masks could indicate a unique countering method—for example, the happy mask could be countered similarly to how Monster Rat is countered in FNAC 3. The sad mask could force you to play a quick minigame, while the neutral mask could force you to close your eyes. Additionally, different variants within the same category of masks could each require a slightly altered countering method based on the established approach.
These are just ideas, and I’d love to improve and adjust them over time. I’m very grateful for all the comments, it really means a lot to me. Thank you, and stay safe!