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(+1)

I'm not a judge but I am a professional journalist and reviewer and it was clear to me when reading the spreadsheet comments, based on feedback entrants had given on the game pages as well as what I experienced in playing some of the games, that you were rushing through the entries (presumably to meet the travel deadline) and were missing some things and/or experiencing bugs that others weren't and I felt bad for the developers who were negatively affected by this.

You are the judges and prize givers, so what happens in your competition is up to you, but these are your choices:

1) You play a game once and that's it - if you miss something or there's a bug that randomly manifests then it's just bad luck for the developer.

2) You load/play a game more than once, especially if something seems odd, to make sure you didn't just hit a rare bad instance of a game. You also take note of what people are saying in the comments on the game pages to make sure that your experience aligned with theirs. This is, after all, a jam. Weird stuff happens and developers often don't have time to do much polish. [FWIW, this option is my preference.]

Neither point is right or wrong and both have pros and cons (and set a tone that indicates the kind of developer you would prefer to see succeed) so it's up to you to pick whatever works for you. You just need to make the rule/procedure very clear in the official rules.

Some other points to consider:

* Some jams offer a post-jam window (although I don't know if that's generally done, or can be set as an option, on itch) to give developers a little bit of leeway to kill last-minute bugs and, more important, to upload in case of an Internet meltdown, which can happen in some countries with dodgy Internet connections or electricity supplies. Some will have a cutoff time but allow for a "post-jam-fix" build to be uploaded as an additional file within a small time frame, if a game breaking bug does manifest, so that the judges can at least see the intention behind the game. (I don't know that that's necessary here; it's more useful for competitions that have multiple categories - so the bug might take the game out of technical contention but it would still be eligible for the art or sound prize.)

* If you run this competition again next year you are going to get more entries - I'm going to assume at least 75 - and that means a lot more time investment to test them, as well as more lower-quality games (which can ultimately take up more time to evaluate) to go through.

Hi Mandy

Thanks for the long and thorough post.
We did indeed play the 'broken' games multiple times to check, but since it looks to me now that the brokenness might have been caused by driver or other technical issues on that specific machine, I think adding a 'check on a 2nd machine' test could very well be in order next year. At least for the games that appear  broken.
And like you say, also check the comments to make sure that everyone's experiences are lining up.

This being the case, and the fact that these games were clearly working for others and are working for me now on a different machine, I am confident to say that these 2 games would have at least got a Doubloon, so Harman Kamboj and Captain_Breadbeard, feel free to write in as per the instructions on the other post     :)

- Cheers

Thanks, Mr. Lord!  Did I absolutely need a doubloon to feel like the jam was worth it? No. Am I absolutely stoked to get one? Yes.

(+1)

Second/different test machine is a very good point.

Congrats to the two players getting the doubloons!