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(+1)

That was a lot of fun. The visuals are awesome with your choice of colours and visual style and the gameplay was fluid. It is a game that fits the theme well since you are fighting a necromancer. I felt like it was too easy to get points and just win by spamming peasants and the arrows didn't take away enough points per use. I saw two of the enemy types with big type only appearing once; so it makes me think that maybe depending on where the player is at, we could see more of a particular kind of enemy.

(+1)

Thanks for the feedback! Yes, I realized that the peasant rush strategy was too strong during development, but it seemed I didn't nerf it enough. I also could definitely have done a better job with the enemy waves. I only had about two hours to tune the difficulty, so I did what I could.

(+1)

Understandable. With the amount of time that we had to make the games, these kinds of things are hard to adjust for and in saying that, you still did a great job in making it a fun game while sticking to the theme.