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Very fun game. Did take a bit to realize I was out of ammo. UI could use a bit of scaling. Maybe a different sound if firing when out of bolts. Was pretty focused on the enemies on the floor that the ones at the top were not readily noticed. Not sure how hard it would be to implement an indicator of which direction you are hit from. This would probably help with noticing enemies. Very fun though.

Thanks very much! I struggled with the UI a bit as I hadn't worked in Godot before. I might try rolling out your suggestions after the jam as a learning exercise.