Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It appears I'm running an ancient CPU. Just using --usevulkan didn't help, but I did get it going by downloading the alternate release of Koboldcpp. I changed the file name to koboldcpp.exe and replaced the original version, however it won't start with the silverpine.exe. Instead, I have to start koboldcpp with "koboldcpp.exe --model "model.gguf" --usevulkan --gpulayers 43 --multiuser --skiplauncher --highpriority"(I found that I can use --usevulkan OR --usecublas with the alternate koboldcpp) from the command line, wait for that to load, and then start silverpine.exe. Figured I'd mention in case it's something you care to remedy. The only other hiccup I've come across so far is when conversing with Gareth, he'll give a response, then immediately I get asked if I want to buy the shed, and after clicking 'no', I get another response from him as though I had sent a blank input after his initial response. Beyond that, I am thoroughly impressed with how well the LLM works with whatever prompting and settings you have coded into the game, as the responses given are not only coherent, but intelligent, on point, and the memory throughout a conversation is excellent. Keep it up. Can't wait to see some male characters or maybe even a customizable one for the player to use.