Yeah, this is ideal for a roguelike which I would have loved to do, of course, but it was just made in 3 hours so I did not have remotely any time for that haha...
It was also supposed to have a lot more mechanics, puzzle stuff, teleporters, and especially enemies that chased you and you had to trick into killing themselves / each other, but I did not have time to implement those in the 3 hours.