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(1 edit)

beautiful stuff! really enjoyed the simplicity and retro feel of this game. hard, but also lenient since damage persists after deaths. i think my favorite parts were the little bits of lore... who really is the final boss? what do our death messages mean? why do we get some items like a locket at the end? what are the little messages on those small specks we can pick up? a few things are fleshed out with environmental storytelling, and i'd love to see more.

i think i also got stuck once by dying on the first tile on the right room after the first room, and couldn't shatter the gravestone from the first room. otherwise, no bugs :3