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Simple and effective dungeon-crawler. The battery/lift mechanics as the objective to progress are really cool and make sense in the context of the level. Gotta say, there's a lot of potential in the graffiti mechanic. I like the idea that player navigation is facilitated by the player leaving their own signs and symbols. Quite innovative.

Thanks for submitting Shadow of Mine to the jam!

Many thanks! It's been amazing fun taking part and playing the submissions. The feedback has been helpful and I'm already looking forward to the next jam!