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I think mantling would be a good addition to the game as well as having the wall run go in the direction you are facing. Idk if it was just me but the wall run always seemed to go backwards which made it hard to predict the movement. Also, maybe tune down the bounce when you hit a corner while wall running.

What does mantling mean?

When you hit an edge the character will grab it. So if your toes hit an edge you will go onto the platform after an animation. It would make the game less punishing to lower skilled players but still would slow you down and cancel momentum which rewards the higher skilled.