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(+1)

I like the graphics, the style, and the concepts, but was a bit frustrating to play due to the lag.

I had to jump well in advance of getting to the platform edges. Towards the end of the game there was a platform that if I tried to jump off it, Instead of jumping in my intended direction, I wasn't able to gain the momentum I needed to get to land. It was easier just to walk off this platform.

During the keyboard sequence sections, I didn't quite understand it at first. It was like I had to mash a key, but not too quickly otherwise the timer would count up, and if I mash it a little slower, the timer gradually comes down. Probably the lag is affecting the input somehow.

I am still impressed, and if I try to imagine the game without the lag, I think it has lots of potential. It would be great to see the game with some of the narrative implemented, and maybe some potato friendly graphics options.

My potato PC couldn't handle the platforming : (