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Well, it's been a long time since I last played this and since then many other games made me forget this one mostly. So I can't really tell you which aspects of THIS game I liked the most, but can tell what I like in general. Hope that still helps with your feedback collection

Story / Gameplay
I like it when the main aspect of your creation is interesting and fun. If you write an interesting story with fun (or enjoyable) characters, I don't mind if the gameplay isn't that fun. Vice versa, if you manage to make the gameplay interesting, the story can be boring and I'd still like the game. What I'm trying to say here is, do what you're good at to the best of your capability, and try not to interrupt the good parts with too many or long parts that aren't. When the fun minigames are separated by arduous walls of text, then I probably won't like the game. Of course getting both good and also well intertwined is the best, but that's hard to do. If you still want to achieve that but feel like programming, gamedesign or storywriting isn't coming easy to you, maybe try to reach out to others to colaborate.

Art
Great art is always appreciated. Though what I find great and what not can be quite arbitrary.  Art can help tell the story, sometimes even substitute for it entirely. I like when there's consistency between different depictions and dislike when there are things shown that are different in the story. But art can be a dealbraker for me too. If the depictions stray too far from what I like to see or are too different from how I imagine characters based on the story, then that alone can be a reason for me to drop a game, no matter the quality.

World
I'm a fan of pretty much every type of setting. Scify, fantasy, real world, dystopia, horror... Some more than others, but it really just depends on the story that's being told. Worldbuilding can be a mess, if the story makes jokes about it. 

Characters
I like quirky characters the most. They can be stoic or grumpy, but a small obsession of theirs can make them fun and enjoyable. On the other hand I don't really like it when a character is defined solely by that obsession or quirk. This is okay for side characters that aren't explored too much, but for those who are more in the foreground, they should be multifaceted. 

Engine
I suppose you're working with rpgm too, so I'll give some feedback on that too.  rpgm is good for mixing gameplay and story telling, though both will be just good at best. Problems I've encountered with rpgm are for one the inability to save during a dialogue, so long conversations are rather annoying when you can't quit when you want to. The built in battle system is good for the intended purpose, but hard to do something else with. Turn based battles and ressource grind are easy to accomplish in rpgm, changing that up though kind of falls flat no matter what you do. On the other hand it's much easier to avoid and fix bugs or unintended behaviour, unlike anything physics based.

Conclusion
So all in all I like anything outstanding. Be it a novel concept or high quality execution of your ideas. Tell me a story and I will listen, give me a puzzle and I will solve it. But feedback on your project directly would probably help you much more since I'd be able to point out things I like or dislike that are related to your project and not just a vague spectrum