Cool idea. Something can be vaguely creepy about the mini aesthetic if pushed that way, and you did so effectively. When I first began development on miniature multiverse it was an indie experiment - myst like 360 degree game with charmingly realistic miniature look, and it was the only game to use the mini aesthetic that I knew of aside from 1996's the neverhood. Now since I began work on it the idea has just *exploded* with titles from Truberbrook to Armikrog to Lumino City to Harold Halibut. I still see mine as the only free look 360 node based one but realistically it is only a matter of time before someone beats me to release on that as well. Now you are going mini horror and that is another fantastic branch of the handcrafted game concept. I need to keep moving on game dev, the technical side is kicking me in the butt at times as my programming skill is barely adequate. Between that and the rotation between a bunch of tasks, none of my projects move forward to release as fast as I would like. But hopefully soon at least one or two of my games will be out there and fully playable. It isn't a small feat, making a game. you did it even if short so congrats.