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(1 edit)

Game URL: http://graminoid.itch.io/neru

I'd like feedback on:

Literally anything. I'd say the art style would kind of be outside of feedback though, considering that yes, it's terrible on purpose. Other than that, I'd like to hear whatever you have to say about my game!

Edit: Actually, i'd like a little feedback on the difficulty of my game. Is it too hard? Too easy?

(+1)

i absolutely adored your game

i remember though being confused in the first map with enemies, theres a skull npc that wasnt accessible and i wasnt sure if there was some sort of puzzle in the room i was supposed to do to talk to them.

MUSIC IS AMAZING!! it brought the ENTIRE game together for me

i think the combat is okay but id like to see some variety to let me be tactical, so far all i really did was use the mystery command to see the different responses, and heal very frequently. it might be too difficult in the beginning i did have to go back and heal frequently

Ah, but that skull IS accessible. You just have to break the rules of the game a little bit to find out. No real puzzle, you just have to do something that you usually wouldn't think to do to climb up there.

you really chose the best possible music? you get SUCH a good feel with all the graphics and humor and the music just ties that together. when my first fight happened i was bopping along so much that i almost died?

also, I think you should start Gared off with a couple of healing items, because I did not get any as a product of a fight until I was almost dead, and I could only buy one Fing at the shop...then you gave me all that money,, hhaa. I was avoiding all the enemies without it and it would definitely be too hard in the long run

one thing I noticed is that there's a pretty bright flash that happens when you cancel on the menu? is that intentional? you might want to take that out because it's a bit intense.

Loved all the little details, love Gared's fighting movements. Nice visual clue to how to get to the skeleton! and the other back cave. I'm excited to see any further work on this game, good luck.