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I mega love this , Cain has become one of my fav RPG's so far. The blasphemies of the original are one of the best magic compendium i've ever read. And some of the new great blasphemies are amazing and crazy (especially Law , The memory loss and Shake ) but i fell like the blasphemies from Faith , Fortitude and Charity dont ring the bell for me ... Faith basically disables your blasphemies and that is like one of the main atractives and cool parts of the game for me so ... 

Fortitude is like faith but instead of making you tankier makes you more powerfull , it doesnt make you lose your blasphemies but its pretty much for a wak-a-mole character build , i dont see it that bad as faith but idk ... 

And finally ... i dont get entwine is pretty useless why i would want to entwine white somebody? To be more tankier? ...ok but the bad part make it almost worse whit so little to benefit from and i think it just ads narrative maybe (which is cool) but it doesnt seem to have sense to entwine yourself whit somebody you dont love bc it will not make benefits for the party.

This is just my opinion , the game is amazing and i will give this a try , thnx for reading

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Entwine, as I understood it, makes you and another player share their resources (psyche bursts and stress). It would allow the tank/front player stay in place for longer and the one using blasphemies more frequently to be more agressive/useful (plus the telepathy, which could help a lot with the investigation).

The cool bit about Faith is that - once you finish the Bond track, you can keep the benefits without playing by its restrictions.

You essentially become Toji Fushiguro from JJK , Rock Lee from Naruto, or any number of other "super normals" in media.

A character aiming for that would spend more advances on agenda powers and skills.

Exactly it's a heavenly restriction ability