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(+2)

I thought this would be more of an auto-battler, but right now it feels more like an RTS but with annoying controls. I like the graphics. I tried playing right away without the tutorial at first, the only thing that was unintuitive was having to assign battlegroups before moving units and what certain buttons do. Played the tutorial after, but still don't know what this button does (go to waypoint on spawn?).


The guard icon is odd, I'd prefer a shield or something I think.

Add tooltips to the buttons when hovering!

Dragging the camera with right-click would be nice.

This square keeps showing up for some reason:


Clicking on the boards on the ground in the tutorial, trying to move on them doesn't work.

Its nice that they're enthusiastic but units playing a shooting animation on spawn looks odd.

Being able to enable both sprint- and guard-mode is odd.

Spawning units is way too spammy to be fun, I'd prefer it if you spawn in squads for most types of units instead so you don't have to click it like a maniac. Probably a global cooldown on calling in one tooso you don't get this weird minigame of trying to keep them all on cooldown all the time.

The feels like its some weird middleground right now between types of games and I'd think it would be good to lean into a specific type more. I didn't get that much macro type strategy feeling from it - more micro but your units are a pain in the ass to control. Constantly switching to sprint mode to have your units actually listen and then switching to guard mode for extra range to try and kite theirs, all the while spamming reinforcements; for example.


Also, 52 / 10 ? Alright...


Hey, thank you for the feedback. It's very crude and rushed but i'm trying to see what works and what doesn't, so all feedback is more than welcome...

Yes, that's indeed a waypoint button. I'll add tooltips to explain what the buttons do.

I have no idea what's up with that little square on the screen, i never had that before. Will check it out.

I do think being able to rush and maintain positions is a bit odd, but i wasn't completely sure about making both modes mutually exclusive unless if someone brought it up.

I plan to mitigate the spawn button spam with spawn queues like in the old c&c games.

And finally, for the score screen,there's a little dot there but it's not visible due to the font outline.