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(+1)

Wizard of Legend with character switching? Cool! 

Meteor is great.

Skeletons can bleed? Alright.

The warrior's skills feel a bit too similar.

Character keeps attacking when clicking in the inventory.

A map would be nice.

Pretty easy to get enemies stuck on things:


I thought the game had frozen at first, but these buttons can only be clicked on the upper parts (also intellegence he-he):


I'm wondering if the sprint is really necessary, adds complexity for not much gain and enemies were easily kited with it. I held it down most of the time.

Boss HP bar doesn't move.

A character died on the boss (while switching), I lose when one dies? Lame...

One attack on boss' last phase is completely pink, missing shader?

Enemies stopped responding at all at one point and were walking in place until I got closer.

Somehow got these screens overlapping once:


Damage numbers on boss gets mirrored sometimes:


Playing through it a second time using just the mage, kiting everything and stacking armor for the boss it felt very easy. Facetanked a lot of boss hits.

Wow multiple pictures for my feedback! Really appreciate the detailed feedback. Don't have much to add other than I'll definitely look to fix a lot of these points. I think I'll prioritize so that you can continue playing when one character is dead. It shouldn't even require that much change in the code I think.