happy halloween right back at ya
And yeah, I genuinely meant it in the nicest of spirits; it's a lesson I've picked up by working with other mappers who've gone through the whole rigmarole of releasing lengthy ass games themselves, and it's just one I kinda like to share around when it seems appropriate, just cause of how much it's helped me.
but yeah, anywho, I'll leave you be, have a good spooky night