Well, thanks for the nice comments! I was originally thinking about adding a selection of ability options, but I ended up using too much time for illustrations and other tinkering. Maybe if I revisit it.
As for Spelling, the first sentence mentions that it allows another action to succeed on a 1, in addition to its normal results. So, the example of Scouting using Gnomish spells increases the results from a "3, 4, or 5," to "1, 3, 4 or 5." But yeah, I'll see if I can word that better later.
I was enjoying your entry, btw. I deal with a lot of kids who are slowly moving from Pokemon to RPGs, and this will definitely be something I'll direct them towards!
Viewing post in On the Subject of Modern GNOMEnculture jam comments
Oh, that's nifty! It makes it so that the Gnomes can use spells more often, but it preserves the proportions (d4 gets to use them the most, d6 the second-most, ect). And the illustrations are very fitting (especially those that incorporate the Gemstones), so it feels like a good use of time.
Thanks for directing kids toward Perch and Rescue! I run RPGs for a lot of young people in the prime Pokémon-card-collecting age group, and that interest bleeds into our games a lot, haha.