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Just a wee update, I just tried a Web GL build with a larger initial memory size. Loading that scene takes a bit longer now perhaps, but it seems to be running smoothly on Windows now. With permission, I'd like to replace my HMTL  upload of my game as long as it doesn't affect my submission in some way! The local Windows and Mac versions are there regardless, but the Web GL architecture is probably the one I've tested more thoroughly.