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I see the update to 1.1, still need to figure out the additions. I've noticed the souls count at game over, the signals at the top as you use swaps (hints on the columns that will be hit by tough dragons?).

Then, I can't see the Fullscreen button anymore?

Yes, the signals are for tough dragons :)

The Fullscreen button I removed as on Itch it didn't really work - it could occupy the whole screen, but the game remaining 640x480, which was kind of pointless (or did you see it working in some environment?). Some time in the future I will try to work on a better Uzebox web emulator, EEPROM state saves would also be really nice.

Fullscreen: yes at first the fullscreen button (with the ICON only) wasn't of much use since the game canvas was still small in an empty page.
But(!) I noticed there was a kind-of hidden actual white button with "Fullscreen" on it that appeared for a second at launch and then it was pushed down out of the iframe: but if I gave the focus to the description and pressed shift+TAB (or even simpler, drag the fullscreen icon and then press TAB) I had the focus on the white "Fullscreen" button that worked perfectly for me, Chrome on Win10.

Wow, that indeed works! Thank you :)

I changed the web embed's settings so now that fullscreen button remains visible (and removed itch's fullscreen), also on Flight of a Dragon (which is having the same issue with fullscreen).