Car controls nicely. Seems like the foundations are in place. I'd recommend a few tweaks. Maybe make the car cast a darker shadow, as it seems a bit too soft and not grounded. In fact, more shadows, dark areas and intense colours in the picture would be nice, as the current visuals are too washed out. The first time I pressed backspace to flip, I was teleported to a tiny floating island outside the map, which was weird. There's some mipmapping going on which causes these lines where the texture is and isn't blurred, which is quite offputting. I'd recommend removing any mipmapping altogether.
Viewing post in eXtreme vroom vroom prototype jam comments
the mipmap is my custom shader thing that stacks textures... i`ll try smooth the transition as no mipmapping looks too noisy for distant geometry. the shadows also need some cascade blending... i can`t use aniso mipmaps because of the unfiltered low resolution look i was going for...
i supose i could bump the contrast a bit, but i think most indie games overdo it for outdoor scenes