Thanks for playing, and thanks for all the feedback. Those are on the todo list now. High quality 3d models should hopefully get destructed into lower poly ones in time, as the game gets more polished, to try and make the visuals more cohesive. More decoration will be added as well. Streets currently has areas which are way too big and need to be scaled better. I'm planning to keep the concept of weapons not carrying over between levels. I like the sandbox of needing to find weapons and ammo before being completely ready to fight anything. Shotgun needs to be a bit more reliable. Flamethrower is still rubbish. I changed ladder movement from looking up goes up, looking down goes down to minecraft ladder movement, where pressing forward goes up and back goes down. Still not perfect, but I think ladders just don't fit that well in first person video games. Will try to avoid using them for needing to go down.