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(+1)

Just found this game, super cool! I beat it (score of 6562), so here are my thoughts:

1. Focusing Prism freaks out if you use Geyser (but not every time? and sometimes with different spells?), gives some error message popup.

2. Does the Ghost Merchant have different dialogue based on how many SoWs are spent? I didn't end up spending a lot during my run, so I ended up hoarding 490 SoWs, lol.

3. The pure RNG is painful sometimes, lol. I was running Geyser and Cure, and boy does 80% accuracy hurt sometimes, especially later on. On the other hand, 20% procs pretty often! Stacking crit rate was pretty fun.

4. That smelter boss is super mean. If it was just the smelting action, it would be pretty tough, but the healing is painful, outpacing the one Harm spell I was left with.

Overall, good game! I'm thinking about learning how to do some Twine, and this is a great inspiration.

Thank you for the comment! It's great to hear you enjoyed the game and found it inspiring.

I must admit I haven't worked on or even looked at "The Tree" in a couple of years, so I had a difficult time answering your questions. Looking at the code, the Merchant has one unique dialogue option near the end (and gives you a small buff) if you spent a lot. 

I agree the game is not perfectly polished or balanced, there are some bugs I sadly were never able to fix, some enemies may be too strong or too weak, and the RNG can ruin even good plans. It was a "speed project" for me (I worked on the initial release and each of the two big updates in bursts between writing another, bigger game, and I think I only spent 2-3 weeks total on it), but it was a good way for me to test out new ideas. If you think about learning Twine, I'd say go for it - it's great fun - and consider starting with something small. I also can't recommend the 'intfiction' forum enough - it's a super friendly community focused around text games and a good place to find beta testers, help with your code and general design, news about competitions you can enter to showcase your work, etc.