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(+1)

Oh I remember the pain I had with restoring references between saved objects in previous game I made (Pixel Pirates 3D) :D
Just like you said, I'm making it simple and  may leave it that way with a bit of storytelling:

'You're not loading the game, but moving through time and space, generating energy blast wherever you happen to appear. Everyone there stops in confusion'

Going back to progress I made - I have already saving of station grid (build modules & trusses), mining settings  and units. Before releasing first version I wish to add saving of devices (with their content), planned constructions, earned cash and current cycle.

Second release will have asteroids, contracts & visitors

That is great I was worried you might get stuck on this one (as anyone easily can)