i suppose it's the point of the game, but raising the dead and being able to keep the ally to the next fight is totally broken in how much strength and utility it gives you. for some reason i had expected the game to play out like The Ouroboros King where you can build up allies through Slay The Spire-like events, which i think would have been more fun
the game plays out quite fast. that, plus the spell you're using being deselected when you run out of mana means it doesn't feel very strategic when you have to keep using spells to win
it was fun. there's a lot of potential here so i'm looking forward to seeing where it goes