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(+1)

We appreciate the feedback! As Sev mentioned, we had some systems implemented that the foundations are in place; however, due to the time constraints of the GameJam we were limited with what we could accomplish and some of these systems remained in their foundarional state. 

We appreciate the kind words and constructive criticism and will continue to improve this game over time (outside of the game jam) and take this and all feedback into consideration when publishing a final product. 

(+1)

I can definitely relate to jam induced crunch. Good luck with fleshing this out and on future projects!

Also for game jams, I have a strategy of tiering the systems and mechanics I want in order of importance, and then gradually cutting the less important stuff that hasn't been implemented as the deadline gets closer. This way I'm able to polish the core systems a bit more, while leaving out things that are underdeveloped and might hinder the game. I started getting much better feedback and scores after switching to this system (though I haven't quite won a jam yet, so take it with a grain of salt).