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Thank you for playing and your feedback! We appreciate it!

The game is running on Easy FPS Editor CE, which is a nice but quite limited little engine/editor to make retro fps games.

We'll get those issues fixed asap.

The janky hit detection is probably due to the pumpkin entity being quite small and fast. Could probably be just a matter of adding some transparent padding to the sprites.

The clock and the vampire icons are actually handlers for some of the game mechanics. They are not supposed to be seen but have their own icons for development purposes. We could probably hide them by boxing them in.

We'll look in to the pacing of the cutscenes. It would probably be better to get back to the main menu after the ending. We'll try to convince the engine to handle that 😆