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If you want it to be a simpler alternative to fighting games you should definitely explain what's going on, because as a long time fighting game player I have 0 idea how to improve, so I lost interest after 3 matches.

The guard break(?) happens at times I wouldn't expect, blocking a jab and then attacking is apparently still unsafe, there seems to be a parry mechanic that didn't give me much of an opening either, and like everyone else pointed out the AI is insanely aggressive. The game really needs either a tutorial or way more feedback on when it's advantageous to perform which action.

Thank you for playing and giving feedback! Yes, I am working on the tutorial mode and a difficulty adjustment so as not to overwhelm people.

The guard break, there is a guard meter below the lifebar. If you're still thrown off, it might be because of Hoyka, who does insane damage and can easily crush guard breaks.

Gotcha, yeah I was mainly playing against Hoyka.
The pixel art is great and the concept is promising, but it would definitely benefit from more feedback whether the player is at advantage or disadvantage (maybe stun animation?).