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(2 edits)

A variant ability for the Youxia that allows for characters to use unarmed strikes (palm strikes or clawed fingers) instead of a weapon.

Another thing is that techniques in wuxia novels (especially Jin Yong, less so Gu Long) often fill the role of magic items you see in other OSR games; hidden, powerful discoveries that define the character. Typically these techniques allow a character to forge their own destiny rather than adhering strictly to a sect, especially when they are in conflict with any masters of their sect

Characters often move between different sects and I don't know if that is applicable to this game

(+1)

Great suggestion(s)!

Given the short form nature of games (1-5 sessions), I opted to design the youxia around a fixed class. Now that said, I don't see why a player couldn't choose to switch their sect (and associated sect ability) through the course of a story. This would give them the starting sect technique(s) and then access to the others!

As for unarmed strikes, it could be an easy case of adding an amendment to the "signature weapon" ability to include their literal body!

On the note of "magic item" equivalents, I've actually written a section on martial arts manuals in the core rulebook manuscript!

Awesome! Sorry if I seem a bit curt, my hand is broken

I thought only the quickstart was for short-form games not the full book. But that makes sense

(+1)

That's totally alright! I hope your hand recovers soon!