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I really appreciate the tips.

I'm currently using godot because it's an engine that I know how to program the basics and make things work because I use it in my college projects and I had the idea of understanding it better with this project. I can take a better look at ren'py and try to do something with it if it combines with what I already know about programming. 

And my idea for now, since the game is far from having a first idea of the gameplay, was that from the different updates players would look for new ways to avoid repetition.

None of the paths yet have any real disadvantages or advantages, you still don't need to go through all of them.

Thank you very much for the tips and I will try to continue.