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Not a bad start!


My only complaint, is how you have a dead-stop, when whipping in the air. That killed me a few times, haha.

I also encountered a bug, where a room randomly corrupted itself, when entering. But, I was unable to reproduce it, by re-entering.

Yeah.  I didn't want the player to move on the ground while attacking, but I didn't have enough time to setup an attack move in the air while keeping it separate from the attack move on the ground.  I should look into this.

Do you recall which room this happened in?  It could be a problem with the object that controls moving from one room to the next and there could be a bad value.

It was the second of these two rooms, I had grabbed screenshots of both, just in case the door itself was the problem: 

(Unfortunately, I hadn't grabbed a screenshot of the visual garbage.)

(4 edits)

Alright, I'll focus on those rooms and see if I can find something.  Thanks.

In the next build, I have taken take of the problem of your jump halting as you attack.  I relocated where the jump is checked for move + attack and it seems to be working.  You cannot do is jump backwards while you attack, but you can go forward without any problems.

Update 1: Yeah, I see some weird glitch happening when you jump.  I need to see what is causing this and what I can do to fix it.  I think this is something that is affecting all rooms

Update 2: Okay, so it looks like there may have been a problem with a value being treated as a whole number when it was a fraction and that caused a glitch when drawing the screen after warping to the next room.  After playing with the value, I can go back and forth between rooms without any problems.  Nice find!