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(1 edit)

I don't know where else to post this but honestly it makes me kinda sad that people didn't enjoy the control scheme.

I reckon spawning is terrible and spammy,and i need to change that ASAP.  But i don't understand how people didn't really enjoy the waypoint and group system. To me, it felt like the most intuitive way possible to issue your orders. I figured it was the best way to avoid too  much of the dragging madness present on most RTS games. And besides, this shouldn't really play like an usual RTS, you should just issue orders to your groups without getting too much in their way, that's why i made the individual units auto-engage targets and do other things without player input like grabbing grenades and throwing them back. The grenades are very coin-flip-ish because that's the entire purpose of the game, to be very unpredictable.

Anyway, i'll hopefully come up with a better game in the next update. I'm already working in many aspects of it.