It seems like you had a very ambitious plan, but I'm utterly confused about the game itself. Was it supposed to an exploration game with narratives?
Viewing post in Tamamo no Ran jam comments
The original idea was very ambitious. However was scaled down to be a fps boss battle with a dialog system to provide story context to the fight. We actually have ALL of the assets, however I forgot how long implementation was going to take. So I tried to put everything together as fast as I could. Unfortunately this was all the result.