Honestly pretty cool, reminds me of these Game-n-Watch type games!
Though I have things to say about the gameplay:
* Knowing when Seija can shoot would be good. Nowhere is it indicated she has 2 shots on cooldown.
* The Two-Lane Reflection ability is kinda confusing too. As reminder:
- Shift Z = Middle + Bottom
- Shift X = Middle + Top
- Shift C = Top + Bottom
This mapping and wording made very little sense to me at first.. It's just not quite intuitive to me (though I'd like to hear what other players say about it).
Why not put it this way: Shift reflects where the non-Shift version doesn't reflect? Like:
- Shift Z = All but Top
- Shift X = All but Middle
- Shift C = All but Bottom
Once I got somewhat used to the gameplay, the game seems a bit easy? Heh. That's fine I guess, the core concept is awesome. Doing reflections back to back without missing any needle feels so good!
Just make sure that Seija's shots do not blend in as much with the background. Even if it doesn't affect the gameplay, it'd be nice to see that your own shots hasn't vanished into thin air.