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(1 edit) (+1)

I see where this game is trying to go, and I feel like there is a space in which it can succeed.  However, I feel like it would require a live demonstration for players to grokk the full mechanics.  The design could use some simplification of the core gameplay loop, or a more robust rulebook to demonstrate the first playthrough.

I appreciate the use of narrative.  However for a single player game, you might simply want to go with the theme: "Explore the dungeon, Defeat monsters for ingredients, Complete recipes to improve/evolve".  Unless you are tying the game to some sort of IP, you don't need to add narrative about things that don't affect or inform the gameplay/mechanics.

This is a superb review and yes I should have made diagrams and screenshots to illustrate the first rounds of the gameplay. 

I'm very happy that you understood where I wanted the game to go and that you found the exploration/cooking/improvement aspect fun.
The quantity of cards really limited me from exploiting the game to its full potential :D

Thank you for this great feedback :)