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(+1)

I struggled to catch the narrative of the game, and to inform how I should be learning to play it.  I like the use of flavor in some ways lent to the game (like crying over cutting onions), but on other cards, the flavor felt forced and generic.  Flavor is best when it describes the world/setting of your game and informs the gameplay.

I feel that this entry would benefit from more clearly establishing the gameplay loop/premise, and giving the player a reason to care about it.

Thank you for your feedback, the narrative is that you participate in a picnic assembly contest but that theme is not the central one and to be honest it does not have a narrative since it does not have a central theme, it is just the mechanics of assembling meals or making objects work, with the complication that this gives to the player.

Gracias por su devolución, la narrativa es que participas en un concurso de armado de picnic pero esa tematica no es la central y para ser sincero no tiene narrativa ya que no tiene una tematica central es solo la mecanica de armar comidas o hacer funcionar objetos, con la complicación que esto otorga al jugador.