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Trying to tackle a complex Investigative Horror game is a daunting task for a game jam.  This entry does a good job of presenting this stye of game in a very narrow profile. However, the sheer volume of text involved overshadows the gameplay loop and make the game very daunting for a player to pick up and learn.

A key point to takeaway... Digital formats can drastically alter the utility of text compared to physical formats -- the font-size used for many of the cards makes the text nearly unreadable on a physical asset.  Yet the bordering and layout suggests the cards are meant to be printed and played as such.  Something in the design needs to alleviate this dichotomy in order to prevent a new player from feeling like they are about to get run over by a truck full of occult tomes.

The visual design of this entry lends itself well to the archetype it is exploring. The art assets are appropriate and mood-fitting when used.  The overall complexity seems appropriate for the archetype.  However,  while I am left feeling a sense of what this game COULD be... I am not sure if I want to plunge in. 

Given existing entries into this style of game, I would want a single player project to feel more like a "slice" of that type of game with its own unique system or simple gameplay loop.  Delivering the game in this form, on so few cards, I feel overwhelmed.