I finally had the time to sit down and play this. I know I always get absorbed in your games so I waited until I'd be able to give it full attention.
Honestly I think the biggest compliment I can possibly give is that I was trying to keep track of all the things I wanted to praise in it but I kept losing track of them because I would just get so absorbed in the story. You are so masterful at combining pieces to make an incredibly cohesive whole.
What I do remember wanting to mention, in particular:
* ohhhhh I am OBSESSED with how the soundtrack faded between a heavily filtered grammophone-y mix into a very full mix in that one scene, that was SO good
* I LOVE that the cursor is designed like a viewfinder! That's so clever. Only minor note is that at least on the WebGL build it seemed like the active part of the cursor was not actually the center of the viewfinder, but once I realized where the active part is it was no problem.
* I really love what you did with the UI in general. Using the photo frames as text boxes... It's so elegant.
* I mean, I just love ghosts, a lot, so it's no surprise I loved this. Every time you depict ghosts it resonates with me. I ALSO love works that explore how ghosts interact with changing times and new emerging technologies, so of course a work about ghosts and the invention of the camera is 10000% my shit.
* I REALLY loved the fucked up horror sound-based tracks for particularly gruesome moments.
Honestly it feels wrong to just talk about the pieces that I loved because what makes it so good is how they all come together and make a really powerful experience. I also love it when the protagonist is awful.
10000/10 a million stars I only got ending 2 so far but want to come back for the others soon