Looking forward to it!
Just a quick note from playing 1.2 over the last couple days: I think you should add more grab-attacks to the movesets, similar to the "launcher" attacks everyone has currently. Something that makes this game unique from other 2d fighters in my eyes is that the medium and heavy attacks have this sort of "grapple-ish" feel to them, if that makes sense. Like, instead of being a simple punch or kick, they give you a very satisfying mini-combo when you land them. I quite like that because it makes the attacks feel much more rewarding, and having more attacks in that same vein would be really cool!
Another thing that could be a nice addition is battle damage appearing on body/clothing parts over the course of a fight. I'm not sure how hard it would be to have versions of the models with battle damage, or even if it's possible to isolate damage to individual parts. But if fights end up going the distance, I think it would be cool to see the fighters show some wear and tear either during or in between rounds. Maybe based on how many health bars they've lost?
Anyway, I'm not sure if any of that feedback is actually all that helpful to you, but those are my thoughts if you want to consider them.
Hoping to play the new version next week!