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(1 edit)

From your log file, it seems like the Unity engine is trying and failing to create some 2d texture buffers in your vram, and this leads to a crash.

I noticed that the video card used to initialize the renderer is a Intel(R) HD Graphics 520. This card isn't really designed for heavy workloads.

If you are on a laptop with multiple graphic cards, you might want to plug in your laptop, and configure it to use the dedicated graphic card instead of the integrated one.


Perhaps you can also try to launch the game with the argument -force-glcore, albeit we do not have tested the game with OpenGL.

Alright, thanks for the support!