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Came from the video. Cool concept, but every level could be cheesed by just walking to the end and rocket jumping up the wall. Moving forward, it could be helpful to consider how players will try to exploit the game and try to put in preventative measures, because if you give players a puzzle platformer with the option to skip the puzzles, they'll usually see that as a solution and do it.

lier lier, i tryed on a level, it just ignored the wall, the rockets