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(+3)

I've got a (hopefully) small question about combining the Load and Downtime modules. In the Load example, it reads "During the score, Valkos finds a stash of Coin hidden in the Billhook’s lair. Each Coin of cash counts as one load, so Abu marks a box on Valkos’s sheet", implying that this one load box is worth 1 Coin.

However, in the Downtime module in the Payoff section, it reads "Take +4 Coin if you seize a load of cash," which feels like a contradiction! Am I misreading something or misunderstanding? Possibly, but I'd appreciate some clarification nonetheless!

(+3)

Ah, that is misleading. Sorry about that. In the Payoff section I used "load" in a colloquial way, not as a rule term. I'll change it in the next PDF upate.

(+1)

Gotcha, thanks! As a follow-up question, I wanted to ask if I'm interpreting the intent of Seized Assets correctly. It seems like it meant less for grabbing individual Load of cash (game term) during a score, which would be added to the payout, but rather a score where you do something like "raid Bazso Baz's vault." Am I thinking in the right direction?