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Updating mine review since we got some updates! The first level enemy addition took me by surprise the first time.

Looks are still good, I don't know if it's the bigger window or design change but I think stuff is more visible. We can see our pilot now! Only need to receive some potshots beforehand, I'm sure the maintance team won't care much about some scratched paint.

New guns are chunky, railgun is fun but I keep shooting at point blank range and killing myself, scatter gun is okay same for the flamer but mine heart still belong to the ammo hog that is the BRRRRT minigun. Grenades seem superfluous until I noticed I can lob stuff over building without wasting rockets and it distracts the enemies like the AA tower.

Wonder why the team on level 3 went rogue.Boster speed could maybe be increased a bit more, same with it's costs

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Thanks for playing again!

I don't know if it's the bigger window or design change but I think stuff is more visible.

If you only played since V.0.1, I've since added a lot to help increase visibility by changing the sprites, adding outlines, and indicators to show the player where they are.

New guns are chunky, railgun is fun but I keep shooting at point blank range and killing myself, scatter gun is okay same for the flamer but mine heart still belong to the ammo hog that is the BRRRRT minigun. Grenades seem superfluous until I noticed I can lob stuff over building without wasting rockets and it distracts the enemies like the AA tower.

The minigun is definitely my favorite as well. The grenades can be quite useful too - I'm glad to see you noticed it distracts the CIWS turrets. You can also do the same with missiles as well.

Wonder why the team on level 3 went rogue.Boster speed could maybe be increased a bit more, same with it's costs

Upgrades for the boost will come eventually. As for the unit on level 3 going rogue - hopefully I'll be able to add a proper plot eventually and have things make more sense.

Are you still running this game on a 32-bit machine by the way?