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Thanks! There are definitely limits to the LLM's capacity to follow instructions, and therefore sometimes the game state is not adequately reflected. I made some tweaks yesterday to improve this, but it will still be <100%. Also, effects tend to persist a few turns after they're turned off due to the influence of the chat history, which I don't necessarily feel is a terrible thing. Easy to rationalize in-universe. 

Thanks for the feedback on the feedback on the two games bleeding over. This is something I hadn't considered but is not too surprising given they're built on the same engine and use the same credentials. I need to look into this.