Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I already have it implemented in my first game in Batari Basic "Invasion".

I'm not a musician at all but I have a friend who composes in chiptune for my mobile and C64 games, I'll see if passing him the explanation of how TIA works with volume, waveform and frequency he can compose something for the intro screen.

Could I ask you a favor, could you pass me the code of the sample tune that you have here in the post, so I study it with him and it's more representative than one of the 15 FXs.

Thanks in advance!😁👾🕹️

To make music that works with batari Basic, you'd either have to code the same way as the sfx, or use TIATracker and the batari Basic TIATracker module.
I'd recommend going the TIATracker route.

TIATracker:
https://forums.atariage.com/topic/250014-tiatracker-a-new-sound-routine-and-sequ...
TIATracker bB Module:
https://forums.atariage.com/topic/287435-tiatracker-module-for-batari-basic-and-...

Yes, I wanted to see if it was possible that you could pass me the code of the music that you have as an example in the Atari Age post called “solar system” to give it to my musician friend so he can be guided to compose the melody of my game.😉👾🕹️

I uploaded the .ttt files for usage with batari Basic
https://forums.atariage.com/topic/370452-atari-sfx-sound-effects-usable-in-batar...

Nice game btw. :)
Funny thing, I helped with music and sfx for this Game Boy game...
https://mrpapshmir.itch.io/ahmd
based on a similar game idea.

Well, I've never seen it before and it looks similar, hahaha, only the mechanics of mine is that you have to kill the inhabitants before the ship lands. Thank you very much for the ttt of your music, I will try with the tracker, what I have no idea is how to export the music from there and implement it in my game with Batari Basic.😳

Export to dasm and follow the link I posted earlier to the TIATracker bB Module.

Thanks, yes last night I saw how to implement it, but of course it takes up a lot of memory in the game, for example I tried to place it in the mainloop of my game which is in bank 2 and has 22 bytes left and it told me I was crazy, hehehe. 


I think the best is to use it in the Titlescreen screens but in that one there is no drawscreen so I don't know yet how to do it, I'll get to it.